This will create a platform for you – hop on it and latch to the upper wall.Ĭlimb right and leap to the chandelier platform that's hung. Run over to the highlighted pillar on the left side and grapple it to have it come crashing down. *Note: You can break open the door near the lever for a Gorgon's Eye.īasically, the game will point out what to do here. Pull the lever here to activate the mist statue. Not only that, but you can hit multiple of them at once! Don't fiddle around with the shadows – keep your game on the solid enemies.Īfter the fight, check the note on the statue to the right, then enter the small nook in the far-right corner. As the game indicates, grapple them when they dig into the ground. They're fast and deploy shadows of themselves. You now have to deal with foes casting shadow spells. In the final hall, pounce across the platforms to make it to the open passage in time.Įnter the large doors on top of the stairs. Be careful when crossing – the double-jump technique is your best friend here. Doing this will open the gate in the last chamber (near the chests). Collect the recovery items and Red Orbs, then return to the second room. In the second room, ignore the mist for a second and move yourself through two chambers ahead of you. Wait for the gate to open and go through. Activate the mist again and hop over to the platform in front of the right gate. Stay in front of the statue here, because the floor's collapsing!ĭefeat the Bats and wait for the room to turn back to normal. In the following chamber, trigger the green mist to change the atmosphere.
A QTE will be triggered here – hurry and smash open the large door!īefore you go onward, turn back around and open up the chests (two carrying a Gorgon's Eye and a Phoenix Feather). When you crash, run up the ramp, leap off the end, and lunge to the wall above. Quickly shimmy across the wreckage before it falls and leap to the next platform that rises up (this happens due to the room returning back to its original state).īack on the upper part, break the next pair of snake statues to deploy more mist. The room will transform, and you'll crash down to the lower level. Pounce on the chandelier/circle platform, then latch your blades onto the snake statues above you. Activate the lever inside and ride the lift down.Ĭheck the note in front of the statue. Head over to the other side and into the room past the statue (it's one of those Medusa mist sculptures, but it's not active as of right now). There are two locked doors on this level you'll be dealing with them a little later. Next, hop over the gap and claim the Red Orb chests. Go left and snag a Journal and some health. Push it in the far corner in front of the ladder, then climb up to the second floor using both the statue and ladder. With them gone, grab ahold of the statue head inside a wooden block. When they're stunned, grabbing their hammer will initiate a random three-set button series, so pay close attention to the screen to victor over 'em! Use quick-stabs and back up – it's your best bet. Roll out of the way when they leap in the air they'll try to pound you!Īlso, the foes are untouchable when they cast a fire barrier around them. You'll have to roll or block (preferably, block) their movements and attacks. They can be a little bit of a pain simply because of their remote-fire attacks.
These guys are known as "Talos" and these versions are fire-based. In this chamber, those bulky knight statues will "come alive" and threaten you. Head in the next room when the door opens. Get a feel for it in the next wave of opponents and turn 'em into dust! With it, you can summon some undead (when upgraded), as well as a giant hand from the ground. Snatch some health and Red Orbs, then zip-past the locked door.Įxamine the purple torch to acquire the Soul of Hades magic spell. Solve all the puzzles, find the Gorgons' Eyes/Phoenix Feathers, and tips for the bosses! Chapter 11: Delphi Catacombs
Here is a great website to accompany this list: Map no longer available, sorry.God of War: Ascension Step-by-step walkthrough of Chapters 11 through 21. Victim 18- Meat, Inhaler, Food can, Fruit tin, and Soda Victim 17- 2 Bullets (one for door lock which may not be needed, and one for handcuffs)
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Victim 16- Bullet (shoot man through crack in wall) Here is a list of all the items that the victims will need throughout the game so that you know what you need to save. UPDATE: This is by no means a solution.It was bothering me that I did not know which items to save so I wrote down this list to keep people from using these items.the link at bottom is a good guide to use.